Affordable tools like cardboard VR viewers and apps like ARize and Arloopa are making virtual and augmented reality (VR and AR) a practical classroom tool. ClassVR is a groundbreaking new technology designed to help raise engagement and increase knowledge retention for students of all ages. We are using cookies to give you the best possible experience on our website. Please navigate through the sections on the right to learn more detail about the specific cookies that are in use on this website, where you can disable them if you wish. While the price will increase, with a starting point set at $399, the device is expected to be improved and more practical for classroom integration. No cables, phone or PC is required to experience immersive classes. The ClassVR storage and charging case provides maximum safety and security within the classroom and allows all 8 headsets to be charged safely and swiftly, even when the case is closed and locked. If you haven’t yet dabbled in AR or VR and don’t get the appeal, imagine studying underwater ecosystems and taking the whole class scuba diving with just a smartphone and a $6 headset. Do It Yourself Virtual Reality is the name of our project in which we are taking a next step: kids making their own virtual reality art! This website uses a number of cookies so that we can provide you with the best user experience possible. ClassVR’s standalone headset is fully classroom ready. Giving students the freedom to explore from the safety of the classroom... See how St Wilfrid's Academy are using ClassVR, ____________________________________________, Find out just how simple it is to plan & deliver, _____________________________________________, Explore the vast library of VR & AR lessons, NEW - Back to school with great new VR and AR Lesson Resources. It also provides full control and management of multiple headsets in the classroom, allowing teachers a quick and simple way to send their lesson to multiple headsets and view and monitor student progress. The affordable sets enable schools to embed this ground-breaking technology without investing heavily from the onset, making the technology far more flexible for classrooms and schools of all sizes. This website uses a number of cookies so that we can provide you with the best user experience possible. They have extensive experience in training teachers how to use technology successfully in the classroom, and understand how to adapt their sessions to meet the needs of staff with a range of familiarity levels with new technologies. Setup … The ClassVR interface locks out systems settings, presents a custom set of educational resources, and ensures students are kept on task with no distractions. For the use of virtual reality teaching, room-scale VR headset are the least suitable because of the computer requirements. The Lenovo VR Classroom kit includes everything needed to create awe-inspiring learning opportunities for students age 13 and up. While the price will increase, with a starting point set at $399, the device is expected to be improved and more practical for classroom integration. ClassVR for Industry >. The lessons leave them with memories and experiences that help visualize and understand even the most complex of educational subjects, and engages and motivates them like never before. Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings. Keeping this cookie enabled helps us to improve our website for our visitors. Google Expeditions Kits have everything you need to … What’s great about it is that they can experience that environment in full 360, looking all around them so that they can imagine themselves actually being there.”, “Over the past few months we’ve been experimenting with some new and creative methods to engage our children within the classroom. With the ClassVR headsets, everything you need is fully integrated – you don’t need to add a mobile device. that Virtual Reality increases interest of students in study. Keeping this cookie enabled helps us to improve our website for our visitors. Good to see you are promoting VR in the classroom. It makes it easy to … View Charging & Storage Hardcase > Pedagogically sound virtual reality content together with curriculum aligned lesson plans Technical. 3D virtual visuals increase child's IQ and grasping power. Both headsets have a High Definition 5.5″ screen, a front facing camera and integrated Wi-Fi. Use is free for schools and art institutions. Moreover, the technology will provide a more useful resource for deeper learning and interaction. Read our informative guide to using Virtual and Augmented Reality in education. This is an all-in-one solution in terms of both software and hardware for Google Expeditions and VR lessons in the classroom. ClassVR is ready to go out of the box, so for an incredible immersive experience, just add kids…! The portable case allows you or your students to easily and safely move devices between classrooms, sharing the engaging experience with all students. Moreover, the technology will provide a more useful resource for deeper learning and interaction. Please expect a 3-4 week lead time for this product. There are two ways of using virtual reality in the classroom: the first involves a traditional desktop set up in which the student explores a virtual environment using a computer, keyboard and mouse. ClassVR comes with access to a teacher lesson planning and real-time classroom delivery platform, ClassVR Portal, a simple way to discover and deliver engaging VR content and lessons. controller (similar to the Wii remote controller). Google Cardboard is a VR tool that lets you immerse your students in both real and imaginary worlds far from your own classroom. Please enable Strictly Necessary Cookies first so that we can save your preferences! If you disable this cookie, we will not be able to save your preferences. It doesn’t make them feel they are in the classroom: Your Classroom Vr stock images are ready. Through using our recently acquired ClassVR headsets, we’ve found a vast improvement not only in children’s engagement with learning, but in their motivation to both plan and write a story.”, “The prospect of using ClassVR within my classroom is so exciting for me as a teacher. See the latest worksheets which join our current library of over 700 lesson ideas... See how Oak Run Middle School are using ClassVR, Lead Teacher for New Technologies, St Wilfrid’s Academy, Year 6 Teacher, Barry Island Primary School, Wales (UK), Year 5/6 Teacher, Penybont Primary School, Wales (UK), Headteacher, English Martyrs’ Catholic Academy, Nottingham (UK), Year 5 Teacher, Penybont Primary School, Wales (UK), Year 6 / PPA Teacher, Hillview School, Gloucester (UK), HISTORY – Battle of Britain (Student Age 15-18), BIOLOGY – Biological Systems (Student Age 10-11), CHEMISTRY – Elements & Compounds (Student Age 16-17), CREATIVE WRITING – Under the Sea (Student Age 9-11), SCIENCE – The Moon Field Trip (Student Age 5-11), ENGLISH – Return to Bude (Student Age 10-11), ClassVR Content Update – 28th February 2020, SCIENCE/HISTORY – Introduction to Microbes (Student Age 10-11). Lenovo Mirage Solo with Daydream Cookie information is stored in your browser and performs a number of functions, such as recognising you when you return to our website, and helping our team to understand which sections of the website you find most interesting and useful. Although our site is in Dutch, you will be able to figure out what we are doing. Hope you like it. Oculus Quest: Best Untethered. ClassVR uses engaging curriculum aligned content along with structured lesson plans to help spark the imagination of students of all ages. This can be used as a truly original hook for both greater depth writing, as well as supporting children who have additional needs.”. Augmented Reality. Gaining an understanding of how people live and the subtle differences in sounds and landscapes of countries around the globe, truly opens our childrens’ minds – it almost feels like you’ve been there, just without the travel costs!”, “I can immediately engage the pupils and allow them to have a greater understanding. “What ClassVR allows us to do is take students into another environment anywhere in the world.
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