Cleod9 promi… Just keep attacking him with your quickest blows, and he won't have much of an opportunity to fight back. However, it can be more effective to anticipate where the attack will strike you, and counter that with one of Kirby's high-priority kicks. Since this technique is so risky, you're better off using it when you have high damage and are therefore close to being KO'd anyway. This page has been accessed 152,150 times. Where she can turn into Sheik. This article is in need of additional images. If you wish to fight from a guerrilla tactic, fine. Each block of ice you shoot only deals 1 or 2% damage. Rock NOT Shield. His only real strengths are his incredible heaviness and raw power. Ultimate; Reverse down special . Owing to his low falling speed and high short hop, Kirby has a poor SHFFL, while his high traction gives him a short wavedash. The range is decreased for Kirby as well, and it opens slowly for the amount of damage it gives. Kirby however, is not only closer to the edge, but his godly recovery would allow him to float gracefully back on his feet from almost any point of the map, if you haven't wasted some of his jumps. On the ground, Kirby is faster than R.O.B., so use that to your advantage to rack up the percentage points. When using any type of these Kirbycides in Brawl, Sudden Death will occur. Zero Suit Samus generally out-reaches you; most of her hits and smashes are fast and long-ranged, even more so than your forward smash. [Go to top]← King Dedede | Kirby | Link →, From StrategyWiki, the video game walkthrough and strategy guide wiki, https://strategywiki.org/w/index.php?title=Super_Smash_Bros._Brawl/Kirby&oldid=828904, * (2,2,2,2,2,2 / 12% if all hits connect). Also, one big advantage Kirby has against Link is size. Repeated smashes or repeated Forward-airs are seemingly the only attacks which can match its damage-per-second efficiency. Ultimate Kirby Guide, we will guide you on how to play if you choose Kirby as your character of choice in a fight. With the exception of Forward Smash, he lacks much range compared to larger fighters. Ike is surprisingly easy to Kirbycide. His Reflector will end up blocking most of your blaster shots anyway. His ridiculous falling speed could normally be used to your advantage, but the Reflector allows him to halt momentarily in the air, which is enough to break up most of your juggling, and allow him to obliterate you with a True Combo. The difference in brawl and melee is her pink dress and shoes (in Melee)! It has limited availability in all games that it appears in. The second you cancel out his fighting, smash him in the air with your own hammer. Something like stone soup, maybe? Use your Down-A whenever you get close and eventually you will trip her. Counter as much as possible. Try to fight in the air as much as possible, because they can't grab in the air. At close range they aren't much of a problem. Ledge- (6%) Compared to most characters, Kirby's ledge attack doesn't slow … Fight like this: charge out, send all you have to leave Olimar dazed and confused, and then run for your life. He only has two real tricks: his incredible movement speed, and his homing attack. Kirby after inhaling Wario This can usually work up to near-KOing damage for larger and heavier guys like Bowser, but lighter characters like Fox won't even work from 0%. Ultimate. Kirby is best described as a light and speedy fighter. Spitting the foe is a useful way to launch your foe into explosive items, as the star will ignite the bomb and leave the enemy in the explosion's midst. Just don't spam it and get predictable, as then they can find a way to get in and hit you. However, beware of his side-special grabbing attack. He is fast, and he can smash you from any direction. He spins around, then poses. His method of defence against that is his jump, but if you swing your sword, you can finish him off. It's a little cheap, but if Ness falls off the edge, you can hover over him so he wastes PK Thunder hitting you for a tiny amount of damage instead of hitting himself for recovery (the head of the thunder has to hit you, not the tail). Against Ike's ridiculous range, you're put at a strong disadvantage. Marth's throws are weak, so shielding often seems like a good idea at first, but Shield Breaker (Neutral Special) somewhat throws this strategy out the window (though an uncharged breaker won't instantly shatter a perfectly healthy shield). In this video I show where I believe some of Kirby's moves in Super Smash Bros. Melee have been derived from. 2.1 Taunts; 2.2 Victory; 2.3 Defeat; 2.4 On-Screen Appearance; 3 Victory Theme; 4 Palette Swaps; 5 Gallery; Moveset Normal Attacks. It's almost the sole reason you'll want to use your slightly superior range to your advantage. most of snakes moves are either low range,slow,or stuck in the ground, Copying Pikachu can be worthwhile, as the additional range of Thundershock can be surprisingly valuable in Kirby's game when used from a safe vantage point. (This has the second-greatest knockback of Kirby's throws, although you'll probably only get a KO out of it in a Sudden Death match.) Two can be used for kamikazes in certain situations, particularly on Smashville. 3.1 In Super Smash Bros. 4; 3.2 In Super Smash Bros. Kirby crouches and kicks low. Lucas' PK Thunder will pass through opponents hitting them multiple times. Even so, someone who uses Sonic often will likely be more familiar this attack's timing, and thus be fairly skilled at dodging it. 's ability to come back. This is best reserved for three situations: (1) If you can only knock your opponent up for a KO (or when you can KO vertically more effectively due to a low ceiling, such as on Halberd), (2) when your opponent is temporarily vulnerable at a distance so you dash up for an Up Smash before they regain ground, or (3) to knock your foe into the air to trigger some of Kirby's aerial combos. Normally that's fine, but in three-or-four-player matches, it can leave both Kirby and his foe open. You can suck him in if he tries to Green Missile you (unless he managed to get just the right angle), and he usually can't Down-Air you after being copied. You can also mix in Up Smashes or other aerials, but they're less safe or less likely to land. Thankfully it's also Kirby's second-strongest strike in terms of both damage and knockback, is comparatively fast for a smash, and has amazing priority for a smash. Some Kirby users think they can get away with it if they launch an aerial or Hammer right out of the stone, but that only has a chance of working if someone tries to grab you (in which case you could still be grabbed successfully if they have half-decent timing), or if your foe has embarrassingly bad range. Kirby is voiced in all regions once again by Makiko Ōmoto, using a combination of new voice clips and ones recycled from Super Smash Bros. 4. Hammer is easily his most powerful move in terms of damage and knockback. We will highlight all the moves that are specific to Kirby, plus his defending moves, special moves and his final smash. If he camps, just feed Final Cutters or copied Bowser Breath. He can turn around, but he has to wait for you to. Main article: Link A slow though nevertheless manageable character who has a variety of weapons. the only chance snake has is to use regular smash moves you just have to dodge, use rapid punch and other smash moves to lower his attack, then hammer your way to victory. Roundhouse kick, a quick basic move with little knockback. Compared to most characters, Kirby's ledge attack doesn't slow down as much after peaking 100% damage. Kirby has one good move with range, Forward Smash, and all of the others are either average or pathetic. From SmashWiki, the Super Smash Bros. wiki < Kirby (SSBU) Jump to navigation Jump to search. If you grab one of them, use your up throw immediately in order to evade the other Ice Climber's attacks. Turns into a smash punch when ended. 1.1 Not in the final game; 2 Captain Falcon; 3 Falco Lombardi; 4 Fox McCloud; 5 Ike; 6 Jigglypuff; 7 Kirby. This page was last edited on 31 January 2019, at 13:22. He only has a couple good shots at KOing: forward smash and self-thunder, both of which are surprisingly easy to evade if you look out for them and aren't PK Fired. Kirby splits, kicking on both sides simultaneously. Princess Zelda returns as a vetran fighter in, Super Smash Brothers Brawl!! Kirby's grab is short-ranged and quick. Dedede is hard to fight when in the air because of his Bair and Fair that can kill easily. You can also try kirbyciding. When alone, she can't defend herself nearly as well as Popo (first climber) can. Although this throw is the most damaging, it has the longest duration. Just keep close to the edge, get rid of yoshis double jump and spike. His copy abilities allow him to steal the powers of other characters! As such, Kirby's moveset in the Super Smash Bros. series is a merger of several abilities, though he has no hat to start with. This is a list of quotes from the game Super Smash Bros. Brawl. After the success of the original Super Smash Flash, the demand for a sequel grew bigger for its creator, Gregory Cleod9 McLeod, following the announcement of Super Smash Bros. Brawl in 2006. He currently ranks 1st on the tier list.Meta Knight has extremely fast attack speed, unpredictable recovery thanks to four recovery moves and five midair jumps and amazing edge-guarding ability. Watch out for PK Fire, especially at low damages. If his damage is 150% or more, Try D-air instead. Kirby is the only character to have his dash attack change in every Smash Bros. game. Perhaps what's most annoying about Lucas is how many moves he can potentially KO you with for such a small guy. The only determining factor is how much they flail around inside you, which is beneficial for you, because that means this technique can be performed just as well from 0% as from 300%. Keep her as occupied as possible and never back down no matter what. However, Stone is useful for invincibility in boss battles, though a few super-powerful attacks (anything that normally does more than 25% in a single blow) can somehow break through your seemingly-impenetrable guard. Click on the character you want to learn more about. His throws are rather damaging, varied, and most are good for opening a combo. DO NOT SHIELD. You don't need to keep your enemy in Kirby's belly as long with Undercides, so you can usually: Stand near the edge with your back to it, Inhale an approaching foe, leap backwards off the stage's edge, then Undercide. ". His Up Smash, Down Special, and Up Special are all rather cheap if your foe knows how to use them right. Fliers like Meta Knight or ROB will usually be able to recover from one of these "Undercides", so you're probably better off killing both you and your foe. Most can be extended into "false" combos with other moves. He'll take some damage, if not then he'll be KO'd. If you fly above him, he will attempt to use his down special, but you may use your down special, damaging pikachu, and tearing through the lightning without taking damage. NEVER use Stone on-ground. Super Smash Bros. Kirby's aerials have a tiny bit more range, but Jiggly's are faster and hit harder, plus she falls at a slower rate and has faster lateral movement in the air. This works especially well with Underside. Because of that knockback however, it becomes easy to combo out of this. Copying Ike's Eruption is useless, and a significant waste of making yourself open with Inhale (most of his attacks are too slow to hit you after the copy, but with Ike's range it becomes easy to beat you before he gets sucked in). Against Marth's ridiculous range and wide sweeps, you're put at a strong disadvantage. The moves that can do TONS of damage are the ones that are SUPER hard to control! Kirby's final smash Son pouvoir de copie lui permet de voler les pouvoirs des autres personnages ! Taunting him from the edge of a cliff and jumping at the last second leaving the Pikmin to fall off the stage. It could be used as a landing move, as its lag is so short you usually won't even notice it, but back aerial is usually better, and you normally shouldn't land in front of an opponent since they could just shield and grab if you do. His up-tilt, back-air, and occasionally forward-smash can punish his attack if you get the timing right. It's his weakest of smashes. However, it's nearly impossible to combo with. 사진 of Cook Kirby for 팬 of Super Smash Bros. Brawl. Kirby's special attacks are definitely varied... but most of them are gimmicks, only useful if used correctly in the right situations. He’s able to copy an enemy’s ability (by which I mean, their standard special move) and use it as his own. Watch out for the jump, never overlap with him at any cost, and if you do, shield immediately. Unlike in Super Smash Flash, both he and Meta Knight are now separate characters. Kirby (SSBU)/Hitboxes. Brawl." The original drop attack is often overused by less experienced players. Don't be afraid to attack with an F-air or 2, you should be able to recover. If you get up in their faces, they are forced to use the slow sword attacks. For general information about the character, see Kirby. Meta Knight (メタナイト, Meta Knight) is a starting newcomer in Super Smash Bros. Brawl from the Kirby universe. Kirby's Special Moves; Standard Special Move: Inhale: Side Special Move: Hammer: Up Special Move: Final Cutter: Down Special Move: Stone: Final Smash: Cook Kirby: Characters | Kirby | Jun. Kirby can float to top edge of the stage before using this so enemies are launched closer to the edge, but that just makes it even more predictable and easier to dodge. 2 Meta Knight's Moves (Brawl) It's too difficult to narrow Brawl Meta Knight's moves down to a single contender, so let's discuss why. Dedede is easy if you face him in the right direction. Because of his smaller size (compared to Link) his boomerang, arrows, and bombs are more prone to hitting you. Mario's one of your counters, as he has better mobility on the ground and air alike, outshines you at a distance, and his attack speed is as fast as yours. It is played on the Wii and it uses the Wii Remote and Nunchuck to play. There is no animation for reversing a down special. The games also feature non-playable Nintendo characters, like Petey Piranha and Metal Face. For Super Smash Bros. Brawl on the Wii, a GameFAQs message board topic titled "Kirby Special Moves". Kirby's movesets are derived from the various copy abilities he could acquire. This is Kirby, Warp Star-riding citizen of Dream Land who can suck up anything. Super Smash Bros. was introduced in 1999 for the Nintendo 64.It was released worldwide after selling over a million copies in Japan. Category:Super Smash Bros. Brawl moves - The Nintendo Wiki - Wii, Nintendo DS, and all things Nintendo He is suprisingly suceptible. She's one of the few foes who can outclass Kirby's aerial game, so try to stick to the ground and use Forward Smash and Throws. His back-air kick and down-smash spin are other potential problems at higher damage. Following its predecessors, Super Smash Bros. Brawl uses a battle system unlike that of typical fighting games. Final Cutter or aerials are surprisingly effective to chain out of this, but most opponents will catch on after one or two uses and learn to double jump or air dodge after the initial knockback. 2007. Up Tilt into Up Tilt (10-14%) - This generally only works from under 20% damage, or maybe nothing higher than 0% on super-light characters like Game & Watch. One of Sonic's biggest weaknesses is his lack of high-knockback moves, meaning it will be hard for him to land a KO on you. However, if you can manage to eat him, spam the move repeatedly. Hammer a few times and Ivysaur go bye-bye. Ultimate excluding Echo and DLC fighters.. The cutter's downward strike can also function as a meteor smash to anyone clinging on a ledge. Kirby backflips, unleashing the fury of his foot in the process, striking in an overhead arc. Using it at the right angle will usually land you at least 20%, but, of course, Bowser can't stay in it as long with higher levels of damage. If you can hit into the ground with a Down Aerial (not always the easy to get in with Bowser's Up Tilt and Up Smash), follow up with Forward Tilt for about 20% True Combo damage. Super Smash Bros. Brawl is a fighting game for the Wii and the third game in the Super Smash Bros. series.Like the other games in the series, it is a cross-over between various video game franchises and involves three playable characters from the Kirby series in a side-scrolling platformer-fighting game where the goal is to knock opponents off the stage. If you manage to copy him, spam the Mach Tornado and refresh it. In other words, attack him from below. Kirby turns to an impenetrable stone, and drops to the ground at high speed, then turns back to normal after a few seconds or when you press an attack button. The last strike can potentially KO if you're edgeguarding, though his Back Air is preferred. Grab him, Grab punch him till you lose your grip, keep grabbing him,then when his damage is high, Change grab-punching into forward throws. In Super Smash Bros. Melee and Super Smash Bros. In Melee, this move was renowned for being ridiculously effective against CPU players for how bad it actually was. Explosives will deal 5% damage to Kirby if he eats them, and will also leave him vulnerable for longer than usual. Killing them on front is a technique that is hard to master, so try getting him to kill them. Introduced as a guest character in Super Smash Bros. Brawl, Snake plays very differently from every other character, being more focused on setups and projectiles. Super Smash Bros. Brawl introduces the ability to perform character-specific super attacks, referred to as "Final Smash" moves. The side special move (also commonly called forward B, side B, smash B, or over B) is a special attack performed by pressing the special move button with the control stick held left or right. If you need help with wiki markup, see the wiki markup page. Kirby is classified as fighter #06. I show the original and then how it was translated into SSBM. Your light weight attribute, combined with your foe's powerful attacks, makes you easy for Mario to KO if you're careless. Drill-kick. Many copied moves will be slightly downsized to fit Kirby's size and strength. The items are generally food, which Kirby can consume -- it's the real advantage of this attack. He is the guy who racks up your damages, and hits you with one sweeping, weak move that, because you have large damage, KOs you. You're better off using close combat. The sword launches shockwaves upon hitting the ground. Kirby is quite the glutton. This can be surprisingly useful against projectile-spammers. Final Cutter is a very safe recovery move once you've mastered its height, but can still be edgeguarded by a skilled opponent. Although his speed can't quite match the likes of characters like Fox, he's considerably more powerful and has greater recovery. and Ganondorf. There is also support for both the Classic controller and GameCube controller. In addition, this guide will also give you a better understanding of his moves, for if you find yourself fighting against Kirby. Anyone hit by spit star gets 9-18% (more damage if the bullet enemy is heavier). But he is unarmed. Note that the latter hits both in front and behind. 1.1 Not in the final game; 2 Captain Falcon; 3 Falco Lombardi; 4 Fox McCloud; 5 Ike; 6 Jigglypuff; 7 Kirby. You can Inhale Ike if he Quick Draws towards you. Still, it's best to keep wary and mix it up more than you would with Ike. Also, this can be initiated twice (from 0%) against heavier characters for 36%, and then a Forward Smash can be linked afterwards for 51%. If you are looking for the game guide, please click here.. Like our game guide, this low down on all the characters in SSBB has been written exclusively for SuperCheats.com by SPV999. Surprisingly, Forward Throw to Hammer works very well as a combo. If you're not wary, Sonic will be in your face instantly -- whether by dashing, launching up to you with his spring-jump, or rocketing down to you with his down-air kick. It's a good quick way to send your opponent in the air, which will allow you to unleash some aerial juggling. Unlike in Super Smash Flash, both he and Meta Knight are now separate characters. Characters with poor recovery, like Ike or Bowser, won't be able to get back out from under the stage and recover. It surpasses his Forward Smash in terms of both damage and knockback, but is dreadfully slow in both start-up and after-lag, and has significantly less range than his smash. He’s round, pink, and soft. He is a heavyweight, so he's slow. It sends the target vertically upwards. Kirby's aerials offer up a decent variety, and the air is generally where he's best piling up damage for a KO (especially against slow fallers or enemies with weak aerial game), partially thanks to his multi-jump. The start-up lag is atrocious, and even if the first strike hits, the second and third strikes can be evaded with a quick air dodge. Copying replaces Kirby's Inhale ability with the targeted foe's Neutral Special, until Kirby either taunts or accumulates a certain amount of damage. Tekken 7. You will never find someone better to play against. All you have to do is use the hit and run strategy, or combo him into the air. Pretty much the only time it comes in handy is to shatter shield-spammers, or mind game your foe into using shields less. After the animation, you'll usually be able to hit the foe with an Up aerial. Always remember that you are smaller and faster; roll often, especially when he does one of his B moves as they leave him open to attack. It also strikes foes above, and below if he's aerial, which can definitely come in handy in almost any fight. Their neutral special is incredibly weak. When killed, Olimar must waste time to pull more out of the ground. If you can find an opening, there is a great 0% combo you can preform against the Captain. Compared to most characters' up-airs, this can't KO as easily and might not deal as much damage, but is perfect for aerial juggling, and arguably one of the best aerial combo attacks in Brawl (excluding "automatic" ones like Kirby's down-air or Pit's up-air, of course). In team matches however, it can keep your foe in place longer while your opponent strikes them with a powerful attack. Kirby uses his cook ability to boil opponents in a cauldron. Super Smash Bros. Brawl Super Smash Bros. 4. 2007 : Dec. 20 Thu. Ultimate x The Subspace Emissary is a crossover between Super Smash Bros. Olimar dazed and confused, and should be performed on certain platforms and stages smaller (... Copying Marth 's poor lateral recovery makes him a prime target for Undercide but... Foes worth fighting will either shield-into-grab, or a grab KOing damage combo in. Includes Diddy Kong 's peanuts, Link 's shield the character screen of the first four playable characters in,! 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